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Post by dad3353 on Jan 10, 2023 23:41:07 GMT
A question... Are the wheel and linkage animations linked to the locomotive's speed..? If so, how..? For MBS, it's easy enough, either by naming the wheels with keywords (_Wheel0, _Wheel1 etc...), or by naming the required speed-influenced animation with a keyword (_AnimWheel...), which synchronises with the loco speed. Is there such a notion in RTR..?
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Post by dad3353 on Jan 10, 2023 23:42:03 GMT
I'll send a PM with my direct email address...
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train
Conductor
Posts: 114
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Post by train on Jan 10, 2023 23:42:44 GMT
Hello Douglas. What you're doing is a complete game changer in the RTR community and I really hope you succeed, and please write a detailed account of your procedures when you do. You have a point when it comes to Fragmotion, it is indeed a very outdated tool and very clunky to use (I can help you with it if you want to), XD, and I wish there was some Fragmotion support on blender or better .x exporting and importing addons, that would make RTR modelling infinitely easier. I can provide you with an animated .blend file of one of the steam engines included in the original game if that pleases you, extracted right from the game's files. Is that what you need? Have a look at the post to Jnr, just two up from yours, especially the 'rar' file, which contains a Blender version of a working x-file, and a short video showing the animation in there. If you've any other animated x-files with working linkages, I'd like to see them for playing around with and working out how to do others. The issue we will have, maybe quite soon, will be to get a working animation from Blender into RTR, through an x-file. I'll try to get something made to at least test the x-files that Blender can export. I'm not sure yet how this will play out, but, for the moment, I'm moderately optimistic that it can be done. Douglas I can provide you .blend files of all animated RTR assets if you want to. They will be imported into fragmotion, exported as Milkshape 3D, and then imported into blender, might not be the best method but it's the one I have tested so far and that works appropriately, however if you have a better way of importing .x files into blender while preserving the animation data please share. I will be here to help you with blender whenever you need, I have a lot of experience with this program and I understand the interface/UI pretty well.
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