Post by train on Apr 22, 2024 13:29:09 GMT
Good morning, Stan...
Having tried for many, many hours and weeks to get animations accepted by RTR, I have relinquished this ambition, with some regret, and now prefer to spend what little time I have left with projects on other platforms. The issue is not creating the animations, but getting RTR to recognise the result without crashing. I have had, in the past, clues and information on how to create the required files, but none has so far given a reliable outcome. Other models (wagons, rolling stock, building etc...) should not be problematic, and we know that RTR is capable of valve gear animation, as there are models that have this, but none of my efforts have achieved this same result. If new information is forthcoming I would consider it, but, for now, it's, with regret, a dead end; meanwhile, here's an animated version of the RTR BR75, with animated valve gear; I have not found a way of importing this back to RTR...
Have a splendid day...
Douglas
I unfortunately didn't figure out how to build an animated steam engine from scratch (yet), however, I figured out how to edit the steam engine models (and the animation) on Blender 2.79, which would already be a huge progress given we would be able to use a much easier tool to make our models.
I just tested it a few mins ago so it's not really a stable method:
- Import the engine's .X file into Fragmotion.
- Export it to MilkShape3D
- Using Blender 2.79, enable the "MilkShape3D" importing add-on.
- Import the MilkShape3D file.
- Edit the model to your heart's desire.
- Export it back to MilkShape3D
- Import the MilkShape3D file into Fragmotion.
- Export to .X